DayZ Archives - Malarky Group https://malarky-group.com/tag/dayz/ Sun, 10 Sep 2023 19:53:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://i0.wp.com/malarky-group.com/wp-content/uploads/2021/12/cropped-cropped-MG-e1644598751518.png?fit=32%2C32&ssl=1 DayZ Archives - Malarky Group https://malarky-group.com/tag/dayz/ 32 32 214713039 From Our Heart to Yours: Real Stories of Resilience and Recovery https://malarky-group.com/2023/09/10/from-our-heart-to-yours-real-stories-of-resilience-and-recovery/ https://malarky-group.com/2023/09/10/from-our-heart-to-yours-real-stories-of-resilience-and-recovery/#respond Sun, 10 Sep 2023 19:53:10 +0000 https://malarky-group.com/?p=1120 In the vibrant and diverse world of gaming, we find joy, camaraderie, and sometimes, an escape. But it’s essential to remember that behind every screen is a real person, with real struggles and stories. As we commemorate World Suicide Prevention Day today, we want to reach out from a place of understanding, from having been […]

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In the vibrant and diverse world of gaming, we find joy, camaraderie, and sometimes, an escape. But it’s essential to remember that behind every screen is a real person, with real struggles and stories.

As we commemorate World Suicide Prevention Day today, we want to reach out from a place of understanding, from having been there ourselves. We want to share stories not just of the battles we face in the gaming world but the ones we face in our daily lives.

Our Stories

In the Malarky Group, we’ve seen firsthand the power of community. We’ve witnessed the strength that comes from sharing our stories, from reaching out and finding a hand reaching back. Today, we want to share some of those stories with you, stories of resilience, recovery, and the undeniable human spirit that binds us all.

Your Stories

But this isn’t just about us; it’s about you. We invite you to share your stories, your experiences, and your journey. Let’s create a tapestry of narratives that showcase the strength in vulnerability, the courage it takes to speak up, and the comfort found in a community that understands.

Together, We Can

As we navigate the complex landscapes of both the virtual and real worlds, let’s remember that we are not alone. Together, we can foster a space of understanding, compassion, and support. Together, we can be a beacon of hope, a testament to the human spirit’s resilience.

Call to Action

As we embark on this journey of sharing and healing, we invite you to engage with us actively. Share this post, reach out to a friend, or simply take a moment to reflect on your journey. Let’s stand together, from a place of reality, from a place of understanding, and from a place of heart.

Or if you really want to get stuck in, say hello on our discord.

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DayZ Console 1.20 Hotfix 2 Released Today https://malarky-group.com/2023/03/01/dayz-console-1-20-hotfix-2-released-today/ https://malarky-group.com/2023/03/01/dayz-console-1-20-hotfix-2-released-today/#respond Wed, 01 Mar 2023 17:09:48 +0000 https://malarky-group.com/?p=1063 Those of you within our DZXRP community will be aware of the recent 1.20 release from Bohemia a week or two ago now. Of course, no plan is ever perfect and sometimes a little hotfix is needed. This time round, two. Here’s the full rundown from the DayZ Forums below… Console Stable 1.20 Update 3 […]

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Those of you within our DZXRP community will be aware of the recent 1.20 release from Bohemia a week or two ago now.

Of course, no plan is ever perfect and sometimes a little hotfix is needed. This time round, two.

Here’s the full rundown from the DayZ Forums below…

Console Stable 1.20 Update 3 – Version 1.20.155844 (Released on 01.03.2022)

If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents – or revert to a previous storage version – to assure game stability. Not following this procedure can result in severe instabilities.

FIXED

SERVER

  • Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart

KNOWN ISSUES

  • Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again
  • The gear box of the M1025 might desync when shifted up in drive mode

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DayZ Console Update 1.16 Released Today https://malarky-group.com/2022/02/15/dayz-console-update-1-16-released-today/ https://malarky-group.com/2022/02/15/dayz-console-update-1-16-released-today/#respond Tue, 15 Feb 2022 18:00:27 +0000 https://malarky-group.com/?p=1040 Those of you who were with us during the ‘resurgence’ season will remember our decision to move back to Livonia ahead of a year which is expected to be incredible by way of updates for Livonia. With the introduction of the Bizon SMG as well as the Alarm clock, you can make sure you’re never […]

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Those of you who were with us during the ‘resurgence’ season will remember our decision to move back to Livonia ahead of a year which is expected to be incredible by way of updates for Livonia.

With the introduction of the Bizon SMG as well as the Alarm clock, you can make sure you’re never late to try your new pew pew stick at the Odin’s Ordinance Range in Sobotka.

Here’s the full rundown from Bohemia below, see you back in the Deadzone survivor.

NOTES

GAME

ADDED

  • Bizon SMG
  • 64rd Bizon magazine
  • Alarm Clock
  • Yellow Motorbike helmet variant
  • New VSync option in the settings for PlayStation to remove screen tearing caused by higher frame rates

FIXED

  • Player sees heavy attack animation as light attack animation with mouse and keyboard (https://feedback.bistudio.com/T158178https://feedback.bistudio.com/T158158)
  • Combine option between Gas Stove and Gas Canisters was not functioning properly
  • C130 plane had misplaced textures
  • “Disinfected” item status was missing grey highlight box
  • Item UI elements were not displaying the name of the item when aiming at it
  • Player sometimes step forward during melee combat with a close target while only intended for far targets
  • Fireplaces wouldn’t properly disappear if the last attachment removed were stones or a tripod
  • It was possible to detach the tripod from the fireplace while a pot was attached
  • “Place” UI element would show up falsely when pointing at an indoor fireplace with selected consumables
  • Dead chicken couldn’t be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
  • Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103)
  • Shock was not decreasing when swimming backward/sideways with broken legs
  • Moving with broken legs while crouched could deal unsteady amounts of shock damage
  • Infected/players would not show the “+” symbol in the inventory view when they had only items as attachments
  • Dug up items were levitating above the ground
  • Client error when attaching/detaching items to/from a tripwire trap
  • In specific cases, the tripwire trap did not display its attachment slot
  • Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
  • Attacking with animal carcasses could trigger blood particles and knife slashing sounds
  • The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
  • The player could be desynced if their legs were broken during an action
  • The player could be desynced if their legs were broken while swapping items
  • Locked indoor stoves could not be opened by force
  • Interrupting two-handed animations by dropping the tool could freeze the character
  • Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
  • The UI of a deployed land mine could be seen when holding another land mine in hands
  • Shooting while on back after kicking would play the kick animation after each shot
  • Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
  • Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
  • Fixed several inconsistencies when it comes to bullet penetration of objects
  • The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
  • The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289)
  • Fixed an exploit for extended melee hit distance
  • The flame of the gas stove was slightly clipping with the frying pan
  • Slightly improved twisted wrists when holding certain items
  • Several headgear items were clipping with the female survivor head introduced in 1.15
  • Fixed typographic errors on the 1PN51 Scope
  • Infected had bad collisions while crawling
  • It was possible to hit players inside a vehicle with melee from the opposite side
  • Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
  • It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579)
  • Some localized settings weren’t fully displayed
  • It was possible to place land mines under train tracks
  • Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230)
  • It was possible to destroy the fence frame before the actual wall
  • Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 – private, https://feedback.bistudio.com/T157846)
  • Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
  • Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
  • It was possible to bury corpses inside buildings
  • FOV settings changes were not saved upon reconnect
  • Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673)
  • Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
  • Adjusted misleading description of Codeine tablets

CHANGED

  • Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
  • It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
  • Consuming charcoal has no effect when another charcoal is already active in the player’s body (https://feedback.bistudio.com/T161862)
  • Increased energy and water given by mushrooms (now similar to fruits)
  • Some jackets can now be torn into rags similar to their pants-counterpart
  • Removed action to take fireplace from fire barrel
  • Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 – private)
  • First Aid Kits and Teddy Bears can now be repaired with sewing kits
  • Protector Cases and Ammo Boxes can now be repaired with epoxy putty
  • The gas stove now emits light when active
  • The pickaxe can now be used to bury things and bodies
  • Duct tape can now be utilized to craft a splint
  • Hid the UI element showing parts of the car while sitting inside
  • Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
  • Reduced the range of the thermometer results
  • Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
  • Reduced inventory size of the pumpkin and pumpkin slices for consistency
  • Bear traps won’t kill infected, but break their legs
  • Damaging a tent now also damages items stored inside
  • Adjusted damage zone selections of vehicles
  • Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
  • Red and orange arm bands were looking too similar in certain lighting
  • Tweaked the mid-air appearance of tracer bullets
  • Renamed Folding Buttstocks to “lightweight”

SERVER

  • Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map
  • Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is conscious
  • Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is unconscious
  • Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
  • Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms
  • Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles

KNOWN ISSUES

  • Fully consuming an item assigned to the quick bar while the quick bar is hidden might cause a bug with the quick bar
  • Issue with attaching an item from hands with an item in the shoulder slots
  • Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP

This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.

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